![]() The closer to the beat you are, the more points you get, and stringing together proper presses builds a combo and a score multiplier. The icons can be shaped like arrows or buttons, depending on your preference, and you need to hit the appropriate button on the controller when the icon crosses the line. As in most rhythm games, icons (in this case, launching fireworks), move up toward a line. There are 10 songs to play in Boom Boom Rocket and three difficulty settings. That cuts both ways: The simplistic nature of Boom Boom Rocket makes it easy to pick up and enjoy in brief chunks, but it's also roughly like playing Dance Dance Revolution with the controller instead of a dance mat, which, unsurprisingly, isn't too much fun.īy law, all coverage of Boom Boom Rocket is required to have at least one reference to Fantavision, even though the two games aren't really alike. Boom Boom Rocket is, in a lot of ways, a throwback to simpler times. Nowadays, we're awash in plastic guitars, dance mats, microphones, congas, and all sorts of other crazy, expensive equipment. In the early days of the rhythm genre, there were a lot of games that simply used the controller. ![]()
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